SITE UPDATES

What changed... and why it matters

Launches, improvements, corrections, and PvP data changes that directly affect what you can do on Oak.

September 2026

New

GO Battle League Tier Lists are now live

Oak's new Tier Lists page lets you compare the strongest current Pokémon by active league and battle role. Rankings and recommended moves come from current PvPoke data, with Oak showing Inventory ownership and readiness plus direct links to saved Pokémon. Tier lists are a starting point—not a complete team—so moves, roster, Cup rules, and team structure still matter.

What to do: Open Tier Lists from Workshop, choose a league and role, and select any Pokémon for details.

Affects: Tier Lists, Inventory, and site-wide Workshop navigation

Fixed

Missing Pro team styles have been restored

We found an issue that could cause Optimizer to show only some of the four Pro team styles, even when a legal team could be built from the eligible roster. That was an Oak problem, and it has been fixed. Hyper Offense, AAA / Polarized, Shield Pressure / Trap & Farm, and Bulk Control now each return the strongest available roster fit, while still identifying when a result falls below Oak's preferred specialist threshold. We also strengthened the checks that run before deployment so critical features and controls cannot disappear unnoticed.

What to do: Reload Optimizer and generate your teams again.

Affects: Optimizer and Pro team styles

Fixed

PvP recommendations and shared battle rules received a full integrity audit

We found that parts of Oak could combine a current Pokémon catalog with older league snapshots, and the release uploader could drop the temporary mapping required when PvPoke introduced a genuinely new build. A handful of tools also handled hidden inventory, league caps, special forms, Return and Frustration, or a Mega Pokémon's bonus Charged Move differently. Those were Oak problems, not user error. We repaired the release pipeline, rebuilt and published every active format from the same verified PvPoke source, corrected current move and form records, and aligned Optimizer, Customizer, Training, Simulation, and What-If Analysis around the same release-pinned data and eligibility rules.

Future releases now require a complete 20-Pokémon threat matrix, preserve new-build mappings through atomic publication, track removed as well as added moves, and stop instead of silently substituting partial or mismatched evidence. Every published PvPoke identity must also resolve to Oak's canonical catalog before a release can go live. Form-aware sprite checks were expanded for regional, Shadow, Mega, and other battle-distinct forms, and Optimizer evidence now loads through a bounded one-pass lookup that retains the same completeness checks without repeating the full matchup query.

What to do: Reload Oak and regenerate any team, moveset, Simulation, or What-If result created before this update.

Affects: Inventory, Optimizer, Customizer, Training, Simulation, What-If Analysis, and PvP data releases

Fixed

Incomplete inventory Pokémon are no longer silently excluded

Oak was applying recommendation-quality rules as though they were league-eligibility rules. In Master League, an owned Pokémon could be removed when its current CP was below 90% of Oak's level-50 reference CP, even though Master League has no minimum CP requirement. Inventory entries with missing CP, IV, or move details could also be left out entirely. That was our mistake. Optimizer and Customizer now consider every non-excluded inventory Pokémon that matches the selected league, Training provides full moveset guidance even when no moves are saved, and manual or screenshot inventory entry no longer requires CP or moves. Known CP above a league cap is still rejected correctly. If Optimizer cannot build the eligible candidate set needed for recommendations, it now stops and reports the problem instead of quietly returning teams from a partial fallback set. Exact battle and build-projection tools still require the statistics needed for their calculations and now say so directly.

What to do: Reload the tool and try again. Oak works most effectively when exact CP, IV, and move information is saved, but those details are no longer required to store a Pokémon, receive team recommendations, or receive moveset guidance.

Affects: Inventory, Screenshot Import, Optimizer, Customizer, Training, Simulation, and What-If Analysis

New

Current Pokémon GO Egg pools are now available on Oak

The new Eggs page makes it easy to check what can hatch before choosing an incubator. Select a 1, 2, 5, 7, 10, or 12 km Egg—or review Adventure Sync and Route rewards—to see every possible hatch and its potential CP range. The launch data was reconciled against both Leek Duck and the Pokémon GO Wiki, and Oak now checks those sources weekly so future pool changes can be flagged for review.

What to do: Open Eggs from the Workshop menu and choose the Egg pool you want to review.

Affects: Eggs and site-wide Workshop navigation

New

Optimizer expansion and level-cap accuracy improvements

Pro members can now generate Hyper Offense, AAA / Polarized, Shield Pressure / Trap & Farm, and Bulk Control teams from the exact Pokémon and moves saved in their roster. These specialist recommendations join Overall, ABC, ABB, and ABA without replacing them, and Oak only shows an advanced team when the current roster meets that strategy's standards. Tracked-threat Coverage and Compare Two Team Plans now include every qualifying team style, with the same current 2–2 shield matchup evidence used throughout Oak. The expanded tracked-threat table also has synchronized horizontal scrollbars above and below the results so wide comparisons are easier to navigate. Oak now enforces Pokémon's level-50 maximum throughout Build Candidates, Simulation, What-If Analysis, and the shared battle engine, removing impossible level 50.5 or higher projections.

What to do: Regenerate any team or build candidate created before this update.

Affects: Optimizer, Pro team analysis, Training, Simulation, and What-If Analysis

Improved

Pokémon data, team tools, and community resources updated

Maschiff and Mabosstiff are now available throughout Oak's canonical Pokémon catalog with their current stats, legal moves, PvPoke mappings, league records, and artwork. Optimizer and Customizer team cards now match every current Pokémon to its exact form artwork instead of guessing from its Pokédex number, correcting missing or mismatched Mega, regional, Origin, Crowned, stance, fusion, and other form sprites. Team-card artwork is now larger and easier to recognize, while Shadow and Purified builds remain matched to the correct battle data and visually distinct. Team matching now indexes the selected league once, preventing large saved inventories from locking the Optimizer while recommendations are generated. Tracked-threat scoring, shared weaknesses, and side-by-side team comparisons now use the standard 2–2 shield scenario throughout Oak. Each recommended team also includes a Copy Search String button that copies a Pokémon GO inventory search for those three saved species, their current CP, and any applicable Shadow status. Resources now includes Pick 3 and BattleFlow under Additional Team Generators, plus a randomized directory of 20 Pokémon GO PvP creators on X.

What to do: Reload any Optimizer, Customizer, or Resources tab that was already open before this update.

Affects: Inventory, Optimizer, Customizer, Simulation, Training, What-If Analysis, and Resources

Improved

Keep saved Pokémon out of team recommendations when needed

Inventory now includes an Exclude checkbox for each saved Pokémon. An excluded build stays safely stored in your Inventory but will not be used as an anchor or teammate by Optimizer or Customizer. The Inventory row controls were also corrected so the Delete button displays properly on desktop and mobile.

What to do: Check Exclude beside any Pokémon you want to keep saved without including it in team recommendations.

Affects: Inventory, Optimizer, and Customizer

PvP Data

League records refreshed and Willpower Cup prepared

Oak's records have been updated for Great League, Ultra League, Master League, Mega Great League, Mega Ultra League, and Mega Master League. The Willpower Cup data has also been loaded in preparation for next week's schedule.

Affects: Optimizer, Customizer, Simulation, Training, and What-If Analysis

Fixed

Completed IV rankings now refresh automatically

Inventory could briefly continue showing an intermediate IV rank after Oak's background calculation had already stored the correct result. Inventory now checks for the completed calculation and refreshes the displayed Great, Ultra, and Master League ranks automatically.

What to do: No action is needed. Reload Inventory once if it was already open before this correction.

Affects: Inventory

Fixed

ABC, ABB, and ABA team classifications now use real type relationships

Oak was mistakenly treating single-type Pokémon as though they shared a second type. That could make unrelated Pokémon appear to form an ABB or ABA core and promote the wrong team. Oak now ignores the empty secondary-type value and only awards structure fit for genuine typing and matchup relationships. Future PvP data bundles receive the same correction during import.

What to do: Regenerate any ABC, ABB, or ABA recommendation you viewed before September 11.

Affects: Optimizer and Customizer team recommendations

Fixed

Simulation now completes current-season team checks

Simulation could stop before showing a Team Plan when a build had one Charged Move, two attacks shared the same displayed name, or a current-season Mega was missing from Oak's battle engine. Oak now uses the Twilight Trails battle data, keeps ordinary and + moves distinct, and applies each Mega's granted bonus move to both teams. Inventory records missing the exact CP, IV, or legal move data needed for a battle are skipped before selection instead of breaking the entire analysis.

What to do: Run the team again if Simulation previously said it could not finish.

Affects: Simulation

Improved

Screenshot importing now works as a phone-friendly batch

You can pair screenshots for several Pokémon, let Oak read them on your device, and review one compact record at a time. Corrections stay put as you move through the batch, and a failed read can be retried by itself. Possible duplicates now require a clear Add, Update, or Skip choice; updates preserve saved details that the new screenshot did not capture. Up to 12 reviewed Pokémon save together, so one failure cannot leave a half-finished import.

Affects: Inventory and Screenshot Import

New

Site updates now have a home

Oak now keeps a public record of the launches, improvements, corrections, and PvP data changes that affect how you use the site. Use the month and year controls above to find an earlier update.

Affects: Everyone using Oak Coliseum

PvP Data

Twilight Trails league data is live

Oak's active league menus now use the Twilight Trails rankings and matchup releases selected for the current season. League selectors show the active formats without adding season labels to every choice.

Affects: Optimizer, Customizer, Simulation, Training, and What-If Analysis

Improved

Your Pokémon builds now follow one shared rulebook

Oak now carries the same form, status, CP, level, IVs, moves, league, and season information between its major tools. Missing IVs stay unknown, special moves remain distinct, and league eligibility is evaluated consistently.

Affects: Inventory, Optimizer, Customizer, Simulation, and What-If Analysis

Fixed

Mega League recommendations now obey both team limits

We corrected two recommendation errors: Oak could include a Mega or Primal above the selected league's CP limit, and it could place more than one Mega or Primal on the same team. Oak now enforces both rules across every Mega League format. Your saved Inventory was not changed.

What to do: Regenerate any Mega League team created before September 7.

Affects: Optimizer, Customizer, and Simulation

New

Add Pokémon from appraisal screenshots

Inventory can now read one or two Pokémon GO appraisal screenshots on your device. You review the detected Pokémon, CP, IVs, form, status, and moves before anything is saved. The screenshot itself is not uploaded to Oak.

Affects: Inventory and Screenshot Import

Fixed

Mega and Primal build candidates follow the complete evolution path

Training can now recognize when an owned Pokémon can evolve and then Mega Evolve or undergo Primal Reversion for an eligible league. It still rejects Shadow Pokémon, ordinary leagues, and builds that would cross the league's CP limit.

Affects: Training build candidates

August 2026

Improved

Mega, Primal, and event move choices were expanded

Oak filled the complete base move pools for supported Mega Evolutions and Primal Reversions, added newly released Mega forms, and restored missing Community Day moves for Thievul and Oinkologne. Oak now checks its move catalog against current PvPoke battle data each day and sends questionable changes for review instead of removing moves automatically.

Affects: Inventory, Training, and team tools

Improved

Inventory entry choices are easier to scan

Inventory now presents Poke Genie import, Pokebattler import status, and manual entry as three clear choices. Poke Genie and manual entry are available now; Pokebattler remains labeled Coming Soon until that import is supported.

Affects: Inventory

New

What-If Analysis lets you test a build before changing it

Choose a saved Pokémon, try another legal moveset, and compare exact 2–2 shield results against the league's tracked threats. The experiment is read-only and never changes the Pokémon stored in your Inventory.

Affects: Workshop and Inventory

Improved

Inventory now limits forms and moves to compatible choices

The editor now offers catalog-backed forms instead of a free-text field and refreshes the legal move list when the Pokémon, form, or status changes. Existing records with older form labels are resolved without guessing when the evidence is ambiguous.

Affects: Inventory editing

Improved

Large Poke Genie imports are faster and duplicate-safe

Large roster imports now save as one protected operation while league ranks finish separately. Reimporting the same Poke Genie records skips those records without incorrectly merging different Pokémon that happen to share CP, IVs, and moves. Inventory can also be cleared through an intentional confirmation step.

Affects: Inventory CSV import

New

Monthly and annual Pro membership opened

Signed-in users can now choose monthly or annual Pro membership through Stripe-hosted Checkout and manage an active paid subscription from their Oak account.

Affects: Pro and My Account

New

The GO Battle League schedule joined Oak

The public Schedule page shows current and upcoming league rotations, Stardust bonuses, and direct paths into Oak's tools, with links to official and community calendar sources.

Affects: Schedule

Improved

Training now focuses on improvements you can actually make

Training now evaluates eligible Pokémon from your own Inventory, omits builds whose moves already match the recommendation, and explains move changes, second Charged Attack needs, Elite TM requirements, Frustration, and Return without editing your saved Pokémon.

Affects: Training and Inventory

Improved

Team recommendations gained matchup evidence

Optimizer recommendations now use role-aware performance and the tracked meta while maintaining broader species variety across ABC, ABB, and ABA results. Pro analysis shows Win, Close, and Loss outcomes, shared weaknesses, best answers, and type and coverage gaps for the generated teams.

Affects: Optimizer and Pro team analysis

Fixed

Generated teams now enforce Species Clause

Oak no longer recommends two forms or statuses of the same Pokémon on one team. Standard, Shadow, Purified, regional, costume, and other variants now count as the same species when a lineup is built.

Affects: Optimizer team generation